Networking and Visual Imagery Evolution
"Knowledge is Power" and through high level networking, the 2014 VES Summit will explore the dynamic evolution of visual imagery – in the artistry of the craft, the expansion of content and the growing applications for commerce.

The 2014 VES Summit will provide unparalleled networking access to top professionals in our global industry.

Come / Hear / Present / Discuss the latest breakthroughs in television, film, technology, gaming and entrepreneurism – and network with the leaders and trendsetters that make VFX the most innovative force in the entertainment industry today.  

October 18, 2014 - W Hotel Hollywood, CA

Video Gallery

2014 VES Summit (2 videos)
(Available to VES Members Only: Log In Required)

Photo Gallery

Keynote Speaker

Victoria Alonso - Executive Vice President of Visual Effects and Post Production, Marvel Studios
Executive Producer Victoria Alonso is currently executive producing writer/director Joss Whedon’s Avengers: Age of Ultron and Peyton Reed’s Antman for Marvel Studios, where she serves as Executive Vice President of Visual Effects and Post Production. She executive produced James Gunn’s Guardians of the Galaxy, Joe and Anthony Russo’s Captain America: The Winter Soldier, Alan Taylor’s Thor: The Dark World, Shane Black's Iron Man 3, as well as Marvel’s The Avengers for Joss Whedon. (read more)

Roundtable Discussions

VIRTUAL REALITY: HOW IT'S CHANGING FILMMAKING
A discussion on the latest VR developments in content and technology, and how the metaverse is changing the way creators approach storytelling.
Moderator: George Bloom — Executive Producer, CBS Digital

VIDEO GAMES AND REAL TIME RENDERING
Exploring the Companies, Technology and Business Models of the Video Game Industry.
Moderator: David Johnson — Lead Visual Effects Artist, Infinity Ward Studio

VFX FOR TELEVISION
Doing a Feature in a 100th of the Time.
Moderator: Stephan Fleet — Executive Creative Director, Encore

MARS ROVER
Using Imagery to Maneuver in Other Worldly Ways.
Moderator: Frank Hartman — Senior Software Engineer, NASA Jet Propulsion Laboratory

INSTITUTE FOR CREATIVE TECHNOLOGIES
From the Ivory Tower to the Silver Screen.
Moderator: Paul Debevec — Associate Director of Graphics Research at USC's Institute for Creative Technologies

HBO GAME OF THRONES
Proactive Production Success with Game of Thrones, and all HBO Series. Digital Architectural Pipeline.
Moderator: Stephen Beres — Vice President, Media & Technology Operations Group, HBO

FREELANCE:
Surviving as A Nomad.
Moderator: Debra Blanchard Knight — President, Fringe Talent

EXPERIENTIAL MEDIA
Creativity in Special Venue & Themed Media.
Moderator: Brent Young — Principal and Creative Director, Super 78

ENTREPRENEURSHIP
How to Create a Successful Business in Today's Climate.
Moderator: Don Parker — CEO and Co-founder, Shotgun Software

CROWD FUNDING
Animation Episodes 10 Minutes at a Pop.
Moderator: Brandon Fayette — VFX Supervisor at J.J. Abrams' Bad Robot Productions
CONTRACTING
Best Practices of Contracting.
Moderator: Marc E. Hankin, Esq — Hankin Patent Law, APC

COMMERCIALS
Understanding Client Expectations.
Moderator: Sarah Patterson — Executive Producer, TBWA/Chiat Day, Los Angeles

ANIMATION DOMINATION
Getting your Animated Project to Delivery Quicker and Prettier.
Moderator: Dave Walvoord — Visual FX Supervisor

Panel Discussion

Visual Imagery
“What constitutes Visual Imagery?” … and what do many of the recent award winners for VFX, Cinematography, Production Design have in common? Let’s not forget the importance of Animation, since the work on the shooting set more often looks nothing like the finished product. Is Visual Effects the common denominator or is it Animation, as can be argued by the manipulation of actors’ bodies, heads and facial features. Perhaps it's Cinematography and/or a large amount of the credit can go to Production Design as shown by the seamless integration of non-existent sets and the interchangeable use of physical and digital props and set-pieces.

Obviously, the Director’s vision is shepherded to fruition by all these amazing artists. With the forethought and planning required for virtual production, the art and science that goes into this process requires great collaboration, and this panel will try to sort out "what's what?" and how best to work together to get the magic on screen as intended.

Moderator:

Panelists: