A “Real-Time” video game is defined as an interactive entertainment that is controllable by a player and rendered in a game engine on the fly, and not pre-rendered and played back full screen. The frame rate should not drop below a point that detracts from the presentation. All rendering of the scene shall happen at the time of playback on the player’s computer, console or other device. The real-time nature of the game should be demonstrated by including an fps frame rate counter in the Before & Afters. If the real-time nature of the submission is called into question, the submitter must be able to prove the real-time nature of the rendering by demonstrating the interactivity of the scene live to a panel of VES judges. Non-game real-time applications are not eligible for this category.