Resources2020-10-21T13:32:57-07:00

Resources

VES Book Store

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures (Third Edition)

The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR moviemaking, color management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience.

This 3rd edition has been expanded to feature lessons on 2.5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX & Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality).

A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.

Pre-order the Third Edition here.

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures (Second Edition)

The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows that are ever-evolving in the fast paced world of visual effects. The world-renowned Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as stereoscopic moviemaking, color management, facial capture, and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, fifty new contributors share their best methods, tips, tricks, and shortcuts earned through decades of trial and error and real-world, hands-on experience.

This 2nd edition has been expanded to feature lessons on:

  • On-set stereography
  • The Academy Color Encoding System (ACES)
  • Whether to shoot or convert to 3D
  • Virtual productions
  • Editorial workflow in an animated feature
  • 3D matte painting
  • General geometry instancing

A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Second Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and so much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.

Find the Second Edition here.

In-depth bonus chapters are available on the all-new companion website: www.focalpress.com/cw/zwerman

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements.

In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. Written by 88 top leading visual effects practitioners and covering everything about visual effects from pre-production, production, and post-production.

Simply a must-have book for anyone working in or wanting to work in the VFX industry.

Find the First Edition here.

Digital Compositing for Film and Video

This practical, hands-on guide addresses the problems and difficult choices that professional compositors face on a daily basis. You are presented with tips, techniques, and solutions for dealing with badly shot elements, color artifacts, mismatched lighting and other commonly faced compositing obstacles. Practical, in-depth lessons are featured for bluescreen matte extraction, despill operations, compositing operations, as well as color-corrections.

The book is presented entirely in an application-agnostic manner, allowing you to apply lessons learned to your compositing regardless of the software application you are using. The DVD contains before and after examples as well as exercise files for you to refine your own techniques on.

Industrial Light & Magic: Into the Digital Realm

Includes a foreword by Steven Spielberg!

The supernatural wonders of Ghostbusters. The lively three-dimensional toons from Who Framed Roger Rabbit? The unstoppable liquid-metal T-1000 cyborg of Terminator 2. The incredibly life-like digital dinosaurs of Jurassic Park. The thunderous African stampede in Jumanji. These award-winning special effects have one thing in common: Industrial Light & Magic (ILM).

For more than twenty years, George Lucas and the technical wizards at ILM have literally changed the face of movie-making with their stunning, often unbelievable, visual effects. Industrial Light + Magic: Into the Digital Realm chronicles ILM’s second monumental decade–from 1986 through the mid-nineties–and includes a special discussion on the latest groundbreaking visual effects in the soon-to-be released Special Edition of Star Wars: A New Hope.

During this seminal period, ILM virtually redefined visual effects and blazed a trail into the digital realm. With more than six hundred lavish full-color photographs, this fascinating book takes you behind the camera and into the rarely seen workshops, offering an amazing look at the men and women who create movie magic. We follow the intricate crafts of matte painting, model making, and optical compositing as they are transformed into digitally driven systems, and we track the contributions of model and creature makers, animation specialists and optical technicians, and the unsung stage hands and pyrotechnic experts.

Packed with astounding information about ILM’s technical innovations and remarkably clear explanations–including a revealing look at ILM’s work with TV commercials and theme park attractions, a comprehensive glossary of essential terms, and detailed screen credits for all the company’s film projects–this volume will enchant and enlighten all of us who have ever marveled at what we’ve seen on the screen and wondered: how did they do that?

The Art and Science of Digital Compositing, Second Edition: Techniques for Visual Effects, Animation and Motion Graphics

The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images! At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition is detailed with hundreds of secrets that will help make your comps seamless. For beginners or experts, Ron walks you through the processes of analysis and workflows – linear thinking which will help you become deft and successfully tackle any shot. – Dennis Muren ASC, Senior Visual Effects Supervisor, Industrial Light & Magic Ron Brinkman’s book is the definitive work on digital compositing and we have depended on this book as a critical part of our in-house training program at Imageworks since the 1999 Edition. We use this book as a daily textbook and reference for our lighters, compositors and anyone working with digital imagery. It is wonderful to see a new edition being released and it will certainly be required reading for all our digital artists here at Imageworks. – Sande Scoredos, Executive Director of Training & Artist Development, Sony Pictures Imageworks The Art and Science of Digital Compositing is the only complete overview of the technical and artistic nature of digital compositing. It covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as an introduction to the field, as well as an authoritative technical reference, this book provides essential information for novices and professionals alike. *17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 – Revenge of the Sith. *Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more!

All disc-based content for this title is now available on the Web.

The Visual Effects Producer

Go behind the scene of the behind the scenes to learn how the business of producing the dazzling visual effects we see in movies and on TV works.

With decades of combined VFX production and supervisory experience in Hollywood, the authors share their experience with you, illuminating standard industry practices and tips on:

  • preproduction planning
  • scheduling
  • budgeting
  • evaluating vendors and the bidding process
  • effective data management
  • working on-set, off-set, or overseas
  • dealing with changes in post-production
  • legal issues (contracts, insurance, business ethics), and more

Also included are interviews with established, successful Hollywood VFX Producers about their career paths and how they got to where they are now.

From pre-production to final delivery, this is your complete guide to visual effects production, providing insight on VFX budgeting and scheduling (with actual forms for your own use) and common production techniques such as motion control, miniatures, and pre-visualization. Also included is a companion website (www.focalpress.com/cw/finance-9780240812632) with forms and documents for you to incorporate into your own VFX production workflows.

Visual Effects in A Digital World: A Comprehensive Glossary of over 7000 Visual Effects Terms

As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color theory, and many others.
Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry’s workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of any visual effects concept in a matter of seconds. It’s a great way for everyone, regardless of experience, to find their way through the jargon and learn what they need to know.

  • Authoritative coverage from a winner visual effects expert-winner of a British Academy Award and two Emmys.
  • Cover topics such as computer graphics, digital compositing, live action, stage, and miniature photography, and a wide range of computer and Internet concepts.
  • Offers job descriptions for positions found throughout the industry.
  • Demystifies the jargon used by practitioners in every subspecialty.

Digital Storytelling: The Narrative Power of Visual Effects in Film

Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that “technology swamps storytelling” (in a review of Van Helsing, calling it “an example of everything that is wrong with Hollywood computer-generated effects movies”), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and “experimental” camera angles–other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects.Effects artists say–contrary to the critics–that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects– whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres–and looks at contemporary films (including a chapter-long analysis of Steven Spielberg’s use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the “wow” factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.

It would be rare these days to find a film that did not in some way depend on the magic of visual effects, from the raging computer-generated dinosaurs in Steven Spielberg’s Jurrasic Park, to the fantastical worlds of Tim Burton’sAlice in Wonderland, and the photoreal tiger and ocean in Ang Lee’s Life of Pi. Through interviews with 16 of the leading effects pioneers from around the world (see list below), author Ian Failes explores the making of some of the most memorable film sequences ever produced, showcasing the shift from practical to digital magic with original behind-the-scenes imagery, shot breakdowns, and detailed explanations of some of the secrets behind the making of cinema’s most extraordinary creations.

Visual effects artists and films discussed include:
Dennis Muren (Star Wars: Episodes IV–VI; Terminator 2: Judgment Day; Jurassic Park; A.I. Artificial Intelligence; War of the Worlds)
Bill Westenhofer (Babe: Pig in the City; Cats & Dogs; The Lion, the Witch and the Wardrobe; The Golden Compass; Life of Pi)
Joe Letteri (The Lord of the Rings trilogy; King Kong; Avatar; Planet of the Apes; The Hobbit trilogy)
Rob Legato (Apollo 13; Titanic; The Aviator; Hugo)
Paul Franklin (Pitch Black; Christopher Nolan’s The Dark Knight trilogy; Inception; Interstellar)
Richard Edlund (Star Wars: Episodes IV–VI; Raiders of the Lost Ark; Ghostbusters; Multiplicity);
Edson Williams (X-Men: The Last Stand; The Curious Case of Benjamin Button; The Social Network; Captain America films)
Karen Goulekas (Godzilla; The Day After Tomorrow; 10,000 BC; Green Lantern);
Chris Corbould (Golden Eye; Die Another Day; Christopher Nolan’s The Dark Knight trilogy; Inception);
Ian Hunter (The X-Files; The Dark Knight; The Dark Knight Rises; Inception; Interstellar)
John Rosengrant (Terminator films; Jurassic Park; Iron Man films; Real Steel)

VES Documents

Visual Effects Society Demo Material Guidelines

As stated in the Visual Effects Society’s VFX Bill of Rights, the Society upholds the concept of Portfolio Rights.  More specifically, we recognize the right of artists and facilities to show work that they have contributed to in order to seek and gain employment in the field…read more

Download Visual Effects Society Demo Material Guidelines


Artists Rights

Employers who require employees to sign confidentiality agreements (and who discipline employees for violating them) may want to take heed: The NLRB has taken a very aggressive stance against such agreements when they employees may reasonably view them as prohibiting disclosure of information about compensation or working conditions to union representatives, even if the employee is not a member of a union and the employer does not have represented employees. This development could have a significant impact where labor costs are a key element of the budgeting process, and where, for competitive reasons, an employer wants to protect this information from its competitors.

For more information, follow this link to a recent article by Ellen J. Shadur, a labor attorney at Baker & Hostetler, LLP in Los Angeles.

Here are some additional links

NLRB Announces New Posting Requirement – From Baker Hostetler Labor Relations

Notification of Employee Rights – From National Labor Relations Board (NLRB)

Below are some useful Deal Memos

If you have any questions regarding the deal memos listed below, please contact Brad Rienke

The VES Technology Committee has published and maintains several projects for the benefit of the VFX practitioner:

Cinematic Color
Plese send any feedback about this topic to cinematic color

Camera Reports
Feedback and discussions about his topic at VES Camera Report Working Group

VFX Reference Platform
The VFX Reference Platform is a set of tool and library versions to be used as a common target platform for building software for the VFX industry.

Georges Méliès Website
The official website of Georges Méliès is now opened

List of Mobile Apps for iPhone and iPad
These applications, although geared towards an iPhone and iPad, can be used as a reference tool for those with other mobile and/or digital devices.

Travel & Relocation
We may be required to live all over the world to practice our craft. While this is often exciting and interesting, it can strain our relationships and challenge us emotionally. To make the transition easier, here are some important resources for the basic information you will need to survive.