Shading Systems Architect
LAIKA, LLC
US

Mitch Prater

Over 30 years of experience in computer graphics production for feature films, TV commercials, and real-time applications focusing on look development in the areas of lighting, shading, special effects, texturing, painting, and the design and implementation of systems, techniques, and tools for enhanced ease of use and increased productivity. Specific expertise in Pixar's RenderMan® tool suite, RIS, OSL, GLSL, Katana, Mari, and Maya application environments.