Senior Software Engineer
Blizzard Entertainment
US

Julie Brame

I am a tools engineer working on the video game Overwatch 2 specializing in our cinematic toolset.    I previously was an RnD Pipeline engineer for Blizzard's real-time cinematics group working as a liason between game teams and cinematics, coordinate shared technology iniatives, and architect next generation pipelines.  Previous to that, I was an Fx Developer/Animator for DreamWorks Animation for 10 years, and an RnD engineer for DreamWorks for 5 years prior to that.