Proven digital artist and content creator in film, interactive, and technology sectors. Passionate about the art of digital content creation of characters and creatures. Through collaboration, latest DCCs, cloud, mobile and AR/VR platforms, leveraging team building, pipelines, machine learning and neural networks to evolve the next generation of story telling for product design and human engagement.
- Delivered outstanding content for award winning films and interactive experiences as producer, supervisor, technical director, modeler, and simulator at Sony PlayStation, Adobe, Disney Lucasfilm Industrial Light and Magic, Tippett, Laika, and Pixar.
- Increased efficiency, writing tools and pipelines using Shotgun, Qube, Substance, Adobe CC, Maya|3DS Max|Blender API, Python on LAN and cloud.
- Achieved results in small startups and large corporate environments leading teams and contributing hands-on as an artist and technologist.
- Decades of experience using Autodesk Maya, Adobe Creative Cloud, and Blender.
- Background, publications, and devotion to scientific research and techniques.
- Outdoor seeker and story teller: photography portfolio or personal photography.
- Collector and lover of music, listen in.
- Amused by various ramblings in life, feel amused?