Andres MartinezBorn in Colombia and graduated as an Industrial Designer, I've traveled all over Latin America as a professional creating a network of creative professionals.
I am a VFX Environment CG Artist and Supervisor as well as an Animation Producer with an extensive track record of success on both areas, delivering exceptional results in areas such as VFX post-production, compositing for Features (Matrix trilogy, Spiderman 3, I am Legend, Surf's Up), and animation (Unikitty, Bunnicula, Harmon Quest, Axe Cop, Vice Party Legends, HBO Animals).
As such, I have advanced technical knowledge of development and art processes across the full lifecycle in addition to expertise in utilizing studio and digital intermediate pipelines. As a CG Supervisor, I have participated in over 30 feature titles, worked with multiple teams on-site and offshore at Studio environment and On-Set. And as a producer, have been able to work with multiple studios and talent as a single creative unit for Studio clients in Los Angeles.
I started in the early '90s with architectural visualizations and regional and national tv commercials. Later, during my MFA in San Francisco, I was a producer and CG Supervising an award-winning short: Freeware (Alias Wavefront, Sundance online award, Sci-fi channel, Electronic Theater showcase). During this time, I was also project manager for a UNESCO World Heritage pilot project to aid archeologists with laser scanners to precisely document their finds. Soon afterward, I became the Virtual Cinematography Supervisor at Manex and ESC (Matrix trilogy, Mission Impossible II, Catwoman) and eventually moved to Los Angeles as a Special Projects Supervisor for Sony Imageworks, Environment lead at Digital Domain, Method and mattepainter in several post houses.
Throughout my career, and especially in my current role with LosFX.com as the Producer since 2012, I have excelled at building, training, and optimizing the performance of talented production teams that are often spread across the globe. With so many creative forces involved both on my teams and externally, I have had to repeatedly demonstrate my talent for quickly problem-solving critical production issues to keep projects on schedule and dealing with multiple timezones. In addition, I have showcased my skill for collaborating with professionals across all project aspects/phases to meet a deadline and ambitious quality parameters. My role in the VES and specifically the Global Board of Directors, I like to see as an opportunity to work for the continuation of that network of talent and opportunities for all creative talent, and more so, for those members not yet lucky to have a section to belong.
Thank you for your support.