Producer / Virtual Production / Environments / On-Set Supervisor
3DMatter
andres@3DMatter.com
US

www.3DMatter.com
www.linkedin.com/3dmatter

Andres Martinez

Born in Colombia and graduated as an Industrial/Product Designer.

I am a VFX Supervisor as well as an Animation Producer with an extensive track record of success on both areas, delivering exceptional results in VFX post-production, compositing for Features (Matrix trilogy, Spiderman 3, I am Legend, Dune 2, Fallout), and animation (Surf'sUp, Unikitty, Bunnicula, Harmon Quest, Axe Cop, Vice Party Legends, HBO Animals).

As such, I have advanced technical knowledge of development and art processes across the full lifecycles, in addition to expertise in utilizing studio and digital intermediate pipelines. I have participated in over 30 feature titles, worked with multiple teams on-site and offshore -within studio environment and On-Set. As a producer, I have been able to work with multiple studios and talent as a single creative unit for Studio clients in Los Angeles and around the world.

After learning with the Commodore 64, the Apple IIe and the IBM XT, I started professionally in the early '90s with architectural visualizations and regional and national tv commercials (Animator and 3DStudio DOS and Softimage). Later, during my MFA in San Francisco, I was a producer and CG Supervising an award-winning short: Freeware (2000) (Alias | Wavefront and Sundance award winner, Sci-fi channel, Electronic Theater showcase). During this time, I was also project manager for a UNESCO World Heritage pilot project ECHO'99 to aid archeologists with laser scanners to precisely document their finds. Soon afterward, I became the Virtual Cinematography Supervisor at Manex and ESC (Matrix trilogy, Mission Impossible II, Catwoman) and eventually moved to Los Angeles as a Special Projects Supervisor for Sony Imageworks, Environment lead at Digital Domain, Method and Environment artist in several post houses.

Throughout my career, and especially in my past role with LosFX.com as the Producer since 2012, I have excelled at building, training, and optimizing the performance of talented production teams that are often spread across the globe. With so many creative forces involved both on my teams and externally, I have had to repeatedly demonstrate my talent for quickly problem-solving critical production issues to keep projects on schedule and dealing with multiple time zones.

Lately passionate on virtual production projects where I have been fortunate to work as virtual production producer for Netflix and motion capture producer for Marvel and legendary Films.
I was a fellow on Epic games first UE Fellowship, and part of the instruction team on some of the subsequent Fellowships (contract). The UE Fellowship .... A great family to be part of.

I’m very interested in reaching out to more talent across the globe and have their work and abilities exposed and recognized by the global industry.

Role with the VES
Global Board of Directors. Outreach Committee Co-Chair. Business Labor And Law Committee. Benefits Committee Chair. Membership Committee. Los Angeles Section Board of Managers - Communications Manager Los Angeles Section.