VES Megabrain Masterclass Vol. 4
VES Germany invites you to join us at the upcoming worldwide VES Megabrain Masterclass, which will include top industry professionals covering a wealth of topics.
DATE: 29th of October (Thursday)
TIME: 12:00 PDT / 3:00pm EDT / 8:00pm CET
VES members, please login to RSVP below.
Spots are limited to the first 100 attendees, so be sure to register today!
SESSION 1: The Secret Camera Rules of Animated Films
Please join Sandy Karpman (Layout Artist, Pixar Animation Studios) as she explains how the camera underscores the story in animated films. The audience’s collective eye needs to look at the right part of the screen for each shot. The camera can elevate the emotions of the characters, as well as guide you in a lovely dance from shot to shot. We allow animation to not be confined by the image frame, so we embed a camera person in animation to continuously update the cameras the animation progresses.
Sandy Karpman – Pixar Animation Studios
Sandra Karpman has over 30 years of experience in the film industry. She spent 18 years at Industrial Light + Magic, starting in the FX animation department working on such films as Who Framed Roger Rabbit and Willow, then transferred to the newly established Computer Graphics Department. She brought her production experience to the new department, building workflows and pipelines to produce multiple shots for films such as Back to the Future II & III, DieHard II, The Mask, Flubber, Hook, Star Wars Episode 1 & 2, Terminator 2, and Twister. Sandra joined Pixar 18 years ago to work on The Incredibles as the Effects Supervisor and currently works in Camera & Staging department which creates the camera view for each shot in every Pixar film
SESSION 2: Advanced Substance
Creating procedural art with substance designer – workshop
Mike Kuhn – 3D Freelance Specialist
During his study as Industrial Designer, Mike Kuhn came in touch with 3D software for the first time. Followed by an employment as an Application Engineer for 3ds Max at Discreet, a division of Autodesk, he fell in love with the procedural ways of creating content.
Even though the Substance plugin was introduced in 3ds Max already around 15 years ago it took some more years until the average user was finally able to use this powerful tool. The cool thing about Substance Designer is that it is not only for creating textures, but also to create procedural art.
SESSION 3: Production Strategies for Large FX Sequences in Animation
The discussion will be about how to manage large FX sequence with lots of fire and smoke, and the strategies we have to choose to accomplish it. The focus of the talk will be on planning and designing tools/workflows that will allow multiple artists to maintain a desirable level of craftsmanship and sequence continuity.
Ilan Gabai – Blue Sky Studios
Ilan Gabai is a Sr. FX Artist at Blue Sky Studios, and most recently was the FX show lead on the 2019 release Spies in Disguise. He has been a member of the FX team at Blue Sky for over ten years, and during his time at the studio, has worked on Rio, Ice Age: Continental Drift, Epic, Rio 2, The Peanuts Movie, Ice Age: Collision Course, Ferdinand and look development for Nimona (2022).
Ilan is interested in solving problems that bridge the gap between physically accurate simulations and expressive animated effects, and enjoys exploring these challenges using hand drawn and procedural techniques. He holds a BFA in Computer Animation from Pratt Institute, and has a VES Award nomination for Outstanding Effects Simulations in an Animated Feature for his work on The Peanuts Movie.