Road to Realtime 1002: Assets and Environments
Guest Speaker: Ben Radcliffe, Unity Technologies
This is the second of our series focussing on real-time workflows for animated storytelling in collaboration with Unity.
An environment is the world in which characters live and their stories unfold. The environment artist builds these worlds to create spaces that will immerse audiences in the story. This session covers blocking out environments’ geometry, importing props, set dressing, and how to create a sense of atmosphere through lighting.
Topics covered will include: Probuilder, FBX Round Tripping, Prefabs, Polybrush, Realtime Directional Sun Light, Volumetric Lighting and Fog.
To join the session, you can follow the link below, and if you have any questions, please send them to: firstname.lastname@example.org
The session will be hosted in the UK but all are welcome 😉