Bio

With over two decades of experience advancing technology in the Film, Broadcast, Visual Effects Animation Production and Aerospace, Manufacturing Industries, I have a proven track record providing both technical solutions and executive leadership, from conceptualizing new technology to delivering products to market through targeted campaign and marketing Initiatives. Expertise in computer graphics and video products for games, film production, cinema, and television broadcast industries. Most recently a senior technology product manager at NVIDIA and has worked on GPU-rendering projects with major studios including ILM, Disney, Pixar, DreamWorks and Weta Digital. He also managed, while at Digital Domain, the development and commercial rollout of the Nuke compositing program now owned and developed by The Foundry.

Sr. Technology Manager
NVIDIA
United States