Event - The Making Of CALL OF DUTY: MODERN WARFARE 3 (Los Angeles)
Date:
Saturday, 21 April 2012 - 12:30pm - 3:00pm Video Games Making Of Series:
The Art And Visual Effects Of
CALL OF DUTY®:
MODERN WARFARE® 3

The Art And Visual Effects Of
CALL OF DUTY®:
MODERN WARFARE® 3


Activision’s CALL OF DUTY®: MODERN WARFARE® 3, co-developed by Infinity Ward and Sledgehammer Games was released on Tuesday, November 8, 2011, and quickly broke the record for the biggest opening launch in entertainment history. Join us for an exclusive behind the scenes look at how the visual effects were brought to life for this blockbuster title. Leads from both Infinity Ward and Sledgehammer Games will be on hand to share examples of lighting and weapon models as well as engage in open discussion on the visual effects process, art and technology driving the 60 frames per second blistering action.

Panelists will include:
Dave Blizzard
Sledgehammer Games
Lead Lighting Artist
David Johnson
Infinity Ward
Lead Visual Effects Artist
Sandy Lin
Sledgehammer Games
Lead Visual Effects Artist
Taehoon Oh
Infinity Ward
Lead Artist, Weapons
Dave Blizzard
Sledgehammer Games
Lead Lighting Artist
David JohnsonInfinity Ward
Lead Visual Effects Artist
Sandy LinSledgehammer Games
Lead Visual Effects Artist
Taehoon OhInfinity Ward
Lead Artist, Weapons
Saturday, April 21, 2012 from 12:30PM to 3:00PM12:00PM - Registration
12:30PM to 2:30PM - Event
2:30PM to 3:00PM - Q&A
Gnomon School of Visual Effects
1015 N. Cahuenga Blvd. Hollywood, CA 90038
Free for VES Members and Gnomon Students
PGA, DGA, TEA and LA ACM SIGGRAPH Members (discount fee $10)
All other non-members ($20 fee)
You will need to show your membership card or proof of Gnomon enrollment for free or discount admission. This event is overbooked to compensate for no-shows. An RSVP does not guarantee admission. Seating is on a first come, first served basis.
Submitted by bschneider on Wed, 04/04/2012 - 3:40pm
Groups:
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