The Visual Effects Society (VES) is the entertainment industry's only organization representing the full breadth of visual effects practitioners including artists, technologists, model makers, educators, studio leaders, supervisors, PR/marketing specialists and producers in all areas of entertainment from film, television and commercials to music videos and games. Comprised of a diverse group of more than 2,700 members in 30 countries, the VES strives to enrich and educate its own members and members of the entertainment community at large through a multitude of domestic and international events, screenings and programs.
...to advance and promote the art and science of visual effects and to foster and strive for excellence and knowledge in all matters pertaining to visual effects, and for the purpose of bringing together those leaders and innovators in the field who have demonstrated a high standard of artistic and technical ability and whose singular achievements entitle them to Membership ... (and) ...to actively cultivate talented individuals in this discipline; to educate and develop public awareness and understanding; to support and encourage technological advancements in the field of visual effects; to establish a collective organization that recognizes, advances and honors visual effects as an art form, promoting the interests of its Membership so that Membership ... based on merit, shall become a mark of honor and distinction.
The Visual Effects Society (VES) is a non-profit professional, honorary society, dedicated to advancing the arts, sciences, and applications of visual effects and to improving the welfare of its members by providing professional enrichment and education, fostering community, and promoting industry recognition.
- VES Forum
Recent blog posts
- iPad, Smartphone, Kinect, and Social Media Controlled Architectural Projection.
- SIGGRAPH reveals some Emerging Technologies highlights for Vancouver.
- OpenFrameworks Is an Open Source C++ Toolkit for Creative Coding.
- Glasses-Free 3D Display Using Front-Facing Camera and Head Tracking
- C++ Using OpenFrameworks, wxWidgets, and Processing Used in Tron:Legacy
- Augmented Reality – coming soon to a contact lens near you
- Augmented Reality and Public Art
- Film Uses Audience's Smart Phones To Solve Mystery
- George Lucas, James Cameron and Jeffrey Katzenberg to Do CinemaCon Panel Together.
- Junkyard Jumbotron Fuses Multiple Displays Into Single Device.